Press kit

 

Daydream Productions presents

 

Neon Valley: Revenge is an online shooter with Neo 80s design influence. Full of retro neon-infused graphics and hardcore gameplay features, join the digital frontier of Neon Valley and claim your place at the top!

 

 

Features

Health shield system inspired by Halo: Combat Evolved

Agility focused movement for freedom of control. Walljumping, dashing and air control

Assortment of weapons and gadgets with unconventional mechanics

Skill and style based points scoring system

Online multiplayer

Arcade style high score leaderboards

Neo 80s design and synthwave music

 

 

History

I have been dabbling in game development since the tender age of 14. Mostly working with pixel art and some basic programming using the program Byond. And after my education, I worked on several projects with friends or freelance based. However, after many of them fell through, I felt like I had to just go for it and push through whatever challenges lie ahead. To develop my own game, a project I could use to broaden my skillset and begin as a professional game developer. I aimed for a game design within my reach… Something which did not go so well.

Neon Valley is a project I have worked on the last 2-3 years. Mostly in my free time and a lot of the time which should have been my sleep. As I am originally an artist and designer I had to learn programming, so I could begin developing my own ideas. This project was for that purpose but as it developed I wanted to take the extra step. So I took it to the next level, revamped a lot of the art and turned it into a somewhat full-fledged game. Or at least direct my goals towards that. Neon Valley transformed from a small prototype shooter to an online multiplayer shooter.

I had to learn not only C# programming in Unity but also pick up how to program networking. And beyond that VFX, designing game mechanics, Lighting, bla bla bla oh my god. So it has been a rough couple years for this little artist, something very out of my comfort zone. It was not the straightforward copy paste of my 14yr old projects. But I love it none the less and am very excited to present my figurative but-also-kind-of-literal blood sweat and tears.

 

Goals

I wish to tailor-make a competitive online shooter that allows a diverse variety of gameplay styles. Currently, there is only a handful of items in the game. However, over the next few months, I will be designing more characters, weapons and gadgets, testing them one by one with the players. Experimenting with the gameplay feel and a variety of gameplay mechanics at the player’s disposal. I hope to over time develop Neon Valley into a place where players can develop their own gameplay styles without feeling forced into specific “Meta” gameplay.

 

 

Game showcase – Download zip

  

 

KeyartDownload zip

 

 

Game logo & Company logoDownload zip

 

Bonus art – Download zip