Designing the Mainframe

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Idea/concept

The idea for this city, and in extension my game, is based on everything neo 80s. From Tron, neo tokyo, retrowave and the amazing genre that is cyberpunk. A bright visual design with magenta and cyan neon lights. To tie this in with the game’s concept, that being a cyberspace and the city being a literal mainframe…┬áThe city layout is based on the motherboard of a computer. The cyberspace representation of a computer network hub.

 

Process

Started out designing the buildings for the skyline. The skyline is probably the most important part so, that was my reasoning for a starting point.

 

 

 

First texture draft to block out “eye feel”

 

New textures

 

Building the skyline, added water and terrain for better environment feel

 

Started adding big assets

 

Big assets such as a Highscore screen, forest area, water cooling, weapon display area and some previous monuments.

 

Smaller props

 

And to present it all Wouter De Vries helped me set up a dolly cam track using Unity Cinemachine assets

 

One last post-processing pass

 

And I present to you… The Mainframe

 

Playable demo

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