The idea for this city, and in extension my game, is based on everything neo 80s. From Tron, neo tokyo, retrowave and the amazing genre that is cyberpunk. A bright visual design with magenta and cyan neon lights. To tie this in with the game’s concept, that being a cyberspace and the city being a literal mainframe… The city layout is based on the motherboard of a computer. The cyberspace representation of a computer network hub.
Started out designing the buildings for the skyline. The skyline is probably the most important part so, that was my reasoning for a starting point.
First texture draft to block out “eye feel”
Building the skyline, added water and terrain for better environment feel
Started adding big assets
Big assets such as a Highscore screen, forest area, water cooling, weapon display area and some previous monuments.
And to present it all Wouter De Vries helped me set up a dolly cam track using Unity Cinemachine assets
One last post-processing pass
And I present to you… The Mainframe