Game mode rework

The game modes have been slightly reworked, and all game modes from now on will follow a similar concept. All modes now have environmental challenges as well as enemies. So players can turn it into a PvP, or PvE up to how they wish to … Continue readingGame mode rework

Optimization

Enemy movement: The way I set up the colliders on the enemies and the way I was handling movement was draining a lot of processing. It would pretty much kill my fps with more than 30 enemies. I have optimized the way it moves and … Continue readingOptimization

Road to Steam pt.1

Yeah… You can say it has been a rough couple of weeks.   Oddly enough, none of my problems came from Steam! It’s just that… Well, I suck at programming you see… But anyway, It all began with Steamworks  Paid the submission fee and tax … Continue readingRoad to Steam pt.1

Accidental art pt.3

After playing the heck out of Hyperlight Drifter. I was inspired by the feeling of living technology. So I made these pulsating prisms, the lights pulse on and off with a steady rhythm. It contrasts nicely with the thunder ripping away in the background.   … Continue readingAccidental art pt.3