Links and Portals Information is power. Especially in this day and age. However, most people don’t fully understand this. Not only giving up their power freely but often ignorant of what they are giving up. In Neon Valley, the Dragons understand this very well. They will reward … Continue readingLinks and Portals


Currently work in progress (As is the rest of the game I guess, so this is a pointless disclaimer) Lets finally talk melee! There are two attack combos. High attacks with the Left click and low attacks with the right. There are corresponding guard states … Continue readingSword

Wall grab and slide

I wanted to develop the wall jump mechanic further. A simple wall jump was nice in combat. However, with more work focused on the platforming aspects of NV, as well as larger maps, I needed something to help with verticality. Mainly, how players will scale … Continue readingWall grab and slide

Game mode rework

The game modes have been slightly reworked, and all game modes from now on will follow a similar concept. All modes now have environmental challenges as well as enemies. So players can turn it into a PvP, or PvE up to how they wish to … Continue readingGame mode rework

Character customization

Well well well… Here it is. One of the features I have been waiting to do. The current customization options are very basic, though this is mostly to set up for further customization down the line. The customization options are unlocked with the purple multipass … Continue readingCharacter customization

Posted on


Enemy movement: The way I set up the colliders on the enemies and the way I was handling movement was draining a lot of processing. It would pretty much kill my fps with more than 30 enemies. I have optimized the way it moves and … Continue readingOptimization