Game mode rework

The game modes have been slightly reworked, and all game modes from now on will follow a similar concept. All modes now have environmental challenges as well as enemies. So players can turn it into a PvP, or PvE up to how they wish to … Continue readingGame mode rework

Optimization

Enemy movement: The way I set up the colliders on the enemies and the way I was handling movement was draining a lot of processing. It would pretty much kill my fps with more than 30 enemies. I have optimized the way it moves and … Continue readingOptimization

Road to Steam pt.1

Yeah… You can say it has been a rough couple of weeks.   Oddly enough, none of my problems came from Steam! It’s just that… Well, I suck at programming you see… But anyway, It all began with Steamworks  Paid the submission fee and tax … Continue readingRoad to Steam pt.1

Combat systems

  First of the many gameplay videos for Neon Valley: Revenge. With this, I wanted to showcase the combat mechanics. But there is more than what the video shows. There are six item types that can be taken on the battlefield. These are meant to … Continue readingCombat systems