News

Links and Portals

https://imgur.com/at5O49f.mp4 Information is power. Especially in this day and age. However, most people don’t fully understand this. Not only giving up their power freely but often ignorant of what they are giving up. In Neon Valley, the Dragons understand this very well. They will reward … Continue readingLinks and Portals

The Underground

Added the first bar to Neon Valley. Welcome to The Underground. The central meet up of acclaimed gladiators. Once upon a time, an invite-only club. Since the boom of The Colosseum, it has opened its doors to any multipass holder. That is if they find … Continue readingThe Underground

Mainframe Art showcase

From the get-go, The Mainframe is meant to be a representation of the best parts of the internet. In resistance against a corporate-controlled web, devoid of real expression. And somewhat hopeful angle, in contrast to the usual dreary vibe of Cyberpunk. I originally intended to … Continue readingMainframe Art showcase

New helmet design

I couldn’t take it anymore. The character design has been grinding on me since the start. As I’ve upgraded the vfx, shaders and general visual design of the game the character has remained unchanged for 4 years or so now… I have designed a new … Continue readingNew helmet design

Sword

Currently work in progress (As is the rest of the game I guess, so this is a pointless disclaimer) Lets finally talk melee! There are two attack combos. High attacks with the Left click and low attacks with the right. There are corresponding guard states … Continue readingSword

Wall grab and slide

I wanted to develop the wall jump mechanic further. A simple wall jump was nice in combat. However, with more work focused on the platforming aspects of NV, as well as larger maps, I needed something to help with verticality. Mainly, how players will scale … Continue readingWall grab and slide

Game mode rework

The game modes have been slightly reworked, and all game modes from now on will follow a similar concept. All modes now have environmental challenges as well as enemies. So players can turn it into a PvP, or PvE up to how they wish to … Continue readingGame mode rework