Road to Steam pt.1

Yeah… You can say it has been a rough couple of weeks.   Oddly enough, none of my problems came from Steam! It’s just that… Well, I suck at programming you see… But anyway, It all began with Steamworks¬† Paid the submission fee and tax … Continue readingRoad to Steam pt.1

Combat systems

  First of the many gameplay videos for Neon Valley: Revenge. With this, I wanted to showcase the combat mechanics. But there is more than what the video shows. There are six item types that can be taken on the battlefield. These are meant to … Continue readingCombat systems

Accidental art pt.3

After playing the heck out of Hyperlight Drifter. I was inspired by the feeling of living technology. So I made these pulsating prisms, the lights pulse on and off with a steady rhythm. It contrasts nicely with the thunder ripping away in the background.   … Continue readingAccidental art pt.3

Movement systems

MOVEMENT   Basic directional movement Fast movement, very snappy. Great for evasive maneuvers. Sprinting Very fast forward movement but limited directional speed. Constantly drains stamina and unable to fire whilst in sprint. Jumping The standard jump‚Ķ This animation needs to be reworked too. *Adds to … Continue readingMovement systems

Meet the team!

Interviewer:¬†Hello everyone! We are here today with, well how about you guys introduce yourselves. (Me)¬†Jonathan D: Hi guys I’m Jonathan Doorenbosch, Daydream productions CEO. Some know me online also as Melloe. I am Lead developer of Neon Valley: Revenge. (Me)¬†Artist:¬†Hi guys I’m Jonathan Doorenbosch, the … Continue readingMeet the team!